Master Aetherion — Human Form (Phase 3.2 full body preview). Golden Feather. Based on "Reom" by ComplexAce (mesh) and Hope (morphs, rig joints and weights, textures), via CharMorph-db (https://github.com/Upliner/CharMorph-db), licensed CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Modified: reshaped, sculpted, cropped, subdivided, re-rigged, re-textured, eyes/brows edited; lashes and a new self-authored hairstyle added. Phase 3: full body from the same Reom mesh; Reom's Rigify joints and skin weights (CC BY 4.0) collapsed to a 54-bone game rig; Reom arm textures re-graded to match the face. Self-authored by Golden Feather: the hair (Phase 2.2), eyebrows and resting gaze (Phase 2.3), the midnight-blue and antique-gold costume (gi, sash, pants, boots, bracers, gloves, pauldrons, tabard, belt emblem), the cloth simulation, the retargeting, and the Aetherion motion engine (M6 / Shadow Trainer: locomotion, stances, strikes, kicks, blocks). Full list of changes: ATTRIBUTION.md. Phase 3.1 (self-authored): swept-back hair with a simulated tied-back ponytail and gold clasp; layered costume (wrap lapels, sleeve cuffs, lacquered shoulder lames, brocade tabard panels, layered sash, medallion and tassels, tall boots); breathing, postural sway, proportion-aware arm retargeting and cloth that drapes over the legs. Phase 3.2 (self-authored): athletic warrior physique sculpted into the Reom body below a neck seam (the approved head is unchanged), refitted costume weights, foot locking and stepping, deeper weight-bearing stances, fuller ponytail and shaped boots.